

But importing/exporting (EPS, AI, PDF, CDR etc.), boolean operations on paths, masks and clipping paths, groups, and suchlike?įor import/export, only SVG. How far do you think Krita should go in terms of vector tools? I’m guessing, you wouldn’t want duplicating Karbon/Inkscape. As for the vector tools, we’ll keep most of that code, since it is already half-ported to SVG, but we’ll rework the tools to work better in the context of Krita. We’ll implement a completely new text tool and drop the old text tools and its libraries.
#KRITA VECTOR CODE#
So, we’ll probably drop all the OpenDocument loading and saving code in favor of SVG, with just an OpenDocument to SVG converter for compatibility with old KRA files. That was a really tough decision, but in the end we all realized that office and art applications are just too different. There is nothing shared anymore: the libraries that we used to share have been forked, so Calligra and Krita have separate and, by now, very different versions of those libraries. Given the focus on text and vector tools, how many bits of Calligra Suite does Krita still share with the original project? 30% funded.Īs usual, LGW asked project leader Boudewijn Rempt some technical questions about the development plans within the campaign. In all likeliness we are going to see at least some of the stretch goals done: it was the case for both past Kickstarter campaigns, and after the first two days this new campaign is already ca. There are also 24 stretch goals: from composition guides to reference image docker improvements to LUT baking. With the proposed features, the team aims to improve the user experience for, among others, comic book and webcomic artists.Įssentially, the team will ditch the Text tool inherited from Calligra Suite and create an easier-to-use UI for managing text and its styling, improve RTL and complex scripts support (think CJK, Devanagari), add text on path editing, non-destructive bending and distortion of text items etc.Īdditionally, they will completely switch to SVG as an internal storage format for vector graphics and improve usability of related editing tools. Standard limbs, wether they’re for humans or animals.Krita Foundation announced their third Kickstarter project to fund development of new text and vector tools. We’ve thought about the smartest and quickest way to create them, so weĪdded the ability to automatically create predefined Structures for Rigging process is easier to fix or change if ever you need to adjust itĮven when you’re already in the process of animation.Īs Structures will become so much important in the rigging process, Made, or even to re-use the same rig with other designs. This means it’s easier to adjust the design even after the rig has been This way, the rig you create is independant from the design. Then you can rig those Structures, instead of the design itself like in previous versions of Duik, and finally link the design layers to the corresponding Structure layers.

Very simple: create or import your design in After Effects, add Structures and move them to the right spots (the pivots of each limb). Will drive the animations, like the rig of a real puppet. Structures are layers you can add in your composition which To make the rigging process easier and more versatile in After Effects, we’ve introduced the Structures which are very similar to bones or joints in 3D softwares. Which allow you to animate more quickly and easily.ĭuik also has some other useful tools, such as camera controls, thatĪre not solely tied to animation but can be really useful for bothĭuik’s comprehensiveness and ease of use have made it a script used in numerous movies across the world.

– and automations too, like wiggle, spring, swing, wheel, etc. Keyframes and interpolations, traditional animation, animation exposure,Įtc. Please refer to the section entitled Should I use Duik?ĭuik has plenty of animation tools too – managing If you do not know what rigging means, it may be because it is a bit too soon for you to use those tools. Use advanced animation techniques usually used in 3D softwares.

With Duik you can rig complex characters and Software, like IK, controllers, and bones, but adapts them to 2DĪnimation in After Effects. It provides the main rigging tools, found in any 3D Duik is a comprehensive animation and rigging toolset for Adobe After Effects.
