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Pacifying one enemy will not "unpacify" another. Pacifying, inciting, or commanding multiple enemies is possible.If the pacify attempt is successful, the player must still move closer to the target if they wish to Incite/Command it. The player must be within a certain range of the target to attempt to pacify it.Mutant hounds require the Animal Friend perk to pacify.

Though super mutants are vulnerable to Wasteland Whisperer, their hounds are not.Pacifying an enemy with this perk will not satisfy any objective that requires clearing enemies out of an area, meaning you will have to dispose of them before the objective is counted as complete.Incited enemies will remain incited after holstering, but will still revert to being hostile if one leaves the area and then returns.This includes using terminals or sitting down. Holstering your weapon or leaving and then returning to the area will make all pacified enemies hostile again.Sneak bonus damage is applied to attacks on pacified enemies, if applicable.Enemies incited by rank 2 of this perk will attack other incited or pacified enemies.Hostile companions can not be pacified.


Once intimidated, the creature appears to lose its faction allegiance but will still react to crimes committed against them. exiting a suit of power armor) the creature will become hostile again. Similarly, if you do an action that requires holstering your gun (e.g. If successful, a mini animation of the vault boy will pop up and the target will become friendly according to your HUD however, it will become hostile if you holster your gun. Once an attempt is made, another is possible after waiting a short amount of time. This perk is not guaranteed to work, even on enemies with a significantly lower level than yours. To use this perk, you must aim a ranged weapon at a wasteland creature and press your interact button (X on PS4, A on Xbox). When you successfully pacify a creature, you can give it specific commands. When you successfully pacify a creature, you can incite it to attack. Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it. ” - Fallout 4 Vault Dweller's Survival Guide description Rank At Rank 3, the creature acts a little like a dumber pet, with more control over where you can send it, usually into areas to cause a distraction. The higher ranks allow you to seek more interesting commands, giving you the opportunity to, say, encounter a Feral Ghoul Glowing One and bring it with you into a nearby Gunner camp. “ Master the post-apocalypse! This targets any critter you aim your gun at you may wish to check the level of your target first in V.A.T.S.
